Next up is Temporary Lockdown, which hits every nonland permanent with a mana value of two or less. I like the card advantage aspect if you don’t have anything to target, but the best part is that you’ll always have something. Cast OutĬast Out costs one more but comes in with flash and can always be cycled for one white, which really carries it. I think these are neat, and I love the flavor on Chained to The Rocks. These are both 1-mana O-Ring effects, which is great, but they only hit creatures and you need a specific kind of land to actually chain them too. Next up is both On Thin Ice and Chained to The Rocks. I’m normally not a fan of these less-general targeting effects, but creatures and planeswalkers are going to be the most common targets for these, and I really assign a lot of value to card-advantage effects like scry. Prison Realm is an Oblivion Ring that only hits creatures and planeswalkers, but it scries 1 when it enters. White weenie decks that go wide but can sink some mana into this to get rid of a problem here and there seems to be worth it. Everything before this was worse, and everything after is better. Here’s where the namesake Oblivion Ring and other identical cards like Banishing Light and Borrowed Time lie. Oblivion Ring + Banishing Light + Borrowed Time I still like the default Oblivion Ring over this. And it doesn’t force you to target creatures or some other specific permanent only. Prayer of Binding is another 4-mana O-Ring, but this one comes with flash and gains you two life in the process. I think it’s decent, but there are better things out there. This may or may not be too much of a cost to pay depending on the power level of your playgroup. Banishmentīanishment brings together flash and the all-targeting power you’re after, but it comes at a price: one colorless mana. Two mana and flash is great, believe me, but these effects aren’t permanent thanks to the nature of O-Ring effects, and the best way to balance that out is being able to target anything. Seal Away is our first one at two mana, but it comes with a serious drawback you’re only able to target a creature. That’s pretty bad, but at least it’s cheap! #13. Suspension Field drops the cost down to two mana but then restricts you to only creatures with three or less toughness. Thopter Arrest is just Oblivion Ring with more restrictive targeting. I like these effects specifically because they hit just about everything, so this one is a no-go. ![]() It’s an upgrade from the base Oblivion Ring in that regard, but again, it only targets creatures. Stasis Snare is up next as a 3-mana O-Ring with flash. Citizen’s ArrestĬitizen's Arrest is just a straight downgrade. ![]() You’re probably not here to learn about other O-Ring effects if you’re going to be playing it, so I’m going to place it here. Parallax Wave is a sticky one for the fact that it has great combo potential (which I’m not going into since it’s actually somewhat complicated and lengthy), but it’s pretty bad outside of that. I like Journey to Nowhere, but you need a little bit more out of this for the downside of only hitting creatures. Odds are you’re playing this in Commander, and that effect is just dead. Additional cost for a not-so-great effect. Maybe it has some potential in Commander where you’re most likely to have enough targets to get a low average cost-per-exile, but that’s it. O-Ring effects just don’t hold up in this way overall, and I don’t think this card is all too great. I like that this exists, and a great way to see just how powerful an effect can be is to give it an infinite ceiling through X costs. It comes in with X counters and hits that many nonland permanents until it leaves the battlefield itself. Quarantine Field goes wide with a mana cost of. This offers a unique design and is a cool way to build on the classic card, but I don’t think it’s too good. Starting off in white is Faith Unbroken, a 4-mana O-Ring that actually enchants a creature you control, giving it +2/+2 on top of acting as a creature-only O-Ring. Those that are cheaper or stick to the 3-mana cost but give extra effects are typically the best. ![]() Some cost more but give extra or more wide-reaching effects while others cost less and have more restrictive targeting or casting costs. It’s a simple yet powerful effect that’s commonly included across Standard-legal sets to provide slower removal for Limited.Įach different O-Ring works off the base model of a 3-mana enchantment. O-Rings, which get their name from the famous Oblivion Ring, are enchantments that exile or phase a creature out until they leave the battlefield. Ixalan's Binding | Illustration by Chase Stone
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